


Inverted sculk vein normal map and heightmap (used to display incorrectly in-game) Revamped fern & large fern, now consistent with grass Updated end rod, end rod base is now metallic Decreased all concrete blocks roughness contrast and decreased overall roughness, greatly improving the look Updated dirt podzol: better side & top heightmap, updated top normal map Updated cracked stonebrick heightmap, fixed a few wrong pixels Moss is now consistent across mossy bricks, mossy cobblestone & moss block Updated stonebrick/cracked stonebrick and mossy stonebrick MERs: cracked stonebrick and stonebrick used to use a similar MER while their textures aren't the same but with cracks, they are now fully consistent and match their own respective textures Revamped campfire logs: coal parts now match coal block wooden parts now match oak log. Revamped all dirt normal maps, now subtle & consistent across all blocks with dirt in them Adjustments to density values across most of fog configurations Added unique fog for Mushroom Islands, color of water now matches vanilla game with ray tracing Both packs (previously subpacks) now feature a fogless resource pack option, this will allow you remove all of the air fog through resource pack settings, distance and water fog remain the same as default.

Subpacks are no longer used for including heightmaps and normals packs in one mcpack
